Death Stranding Director's Cut, analysis and review of the game for PC

Death Stranding Director’s Cut, analysis and review of the game for PC

Death Stranding: Director’s Cut is coming to PC, the PlayStation 5 “Director’s Cut” that expanded Hideo Kojima’s open-world adventure with new story content, challenges, and gimmicks to try. Will it work well on PC? Is it comfortable to transfer savegames between versions? Keep reading to find out.

Is it possible to make a “Director’s Cut” of a game that, on its own, was already everything its director wanted? It seems so, since it exists and is called Death Stranding: Director’s Cut. The definitive version of the open-world game of Hideo Kojima It’s finally coming to PC after its PlayStation 5 debut last September. A re-release loaded with quality-of-life improvements, new builds, and gadgets that expand playability and even with new story missions that broaden the context of the adventure. Is it worth checking again if you have already passed the standard version? To be honest, the content of this “port” is the same as the console version. For this reason, I’m not going to spend too much time evaluating each of the new features and detailing how they change the overall experience. For this, I invite you to consult the Analysis of Death Stranding: Director’s Cut on PS5 that the companion Carlos Gallego was doing at the time.

But I will say this: as someone who played Death Stranding in 2019 and spent a good 80 hours in the game, I am returning to the Kojima Productions universe with this release I got the bug to complete it one more time, now with all it has to offer. But enough to talk about the past, it’s time to focus on this new version for computers. For the analysis of Death Stranding: Director’s Cut on PC I used a computer with a CPU AMD Ryzen 5 5600Xa graphics processor Nvidia RTX 2060 Super and 32 GB of DDR4 RAM. It’s a surplus configuration for gaming at 1080p, although with a clear bottleneck when playing at 4K, the GPU. Fortunately, Death Stranding Director’s Cut PC boasts such a good optimization like its previous version.

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When playing at 1080p, there’s no problem hitting 60 FPS at high quality without the need for DLSS, although it’s still useful to ensure consistent performance in the most intense moments. At 4K resolution, DLSS works just as well as Nvidia users will be accustomed to: with mode performance I managed to maintain a consistent 57-59 FPS most of the time, dropping to mid-range ~45 FPS in the most graphically loaded situations, with rain, fog, and enemies in dense areas; with fashion high performance, the game never fell below the 50 FPS average for me and there are no noticeable artifacts, or at least not enough to pull me out of the experience. I don’t even think it’s necessary to say that this data depends on your configuration, but the point here is that, with the same machine I experienced the same performance as in the standard version of Death Stranding PC. If the base game worked well on your computer, you know what to expect.

Just out of curiosity, I also tried Death Stranding: Director’s Cut on steam bridge And the truth is that I was surprised. I couldn’t reach 60 FPS at 1280x720p despite tinkering with the settings, but I managed to maintain a few 35-40fps in high intensity moments – like boss fights – in medium quality. With AMD FidelityFX super resolution or Nvidia image scaling active, you gain a few extra frames at the cost of slightly lower sharpness, though you still don’t go over 45 consistently. Therefore, you should have no problem playing it at 30 FPS on Steam’s new portable machine. Of course, you better have good eyes if you want to appreciate anything in the interface during the game, apart from the menus.

This version gave me the bug to complete it once againAnother important detail of Death Stranding: Director’s Cut on PC is that, as with the console version, it is necessary to transfer your “standard” game save data if you want to continue the game in this new version. To transfer your Death Stranding game saves to PC, you have to load the game in the standard version of the game, go to any distribution center or base on the map and open the system menu in front of its mission terminal, scroll down the menu and select the transfer option of data. Once done, you need to run Death Stranding Director’s Cut PC on the same computer and select the load transfer game option from the main menu.

be totally honest, the process is… uncomfortableI won’t lie to you. Mainly, because you have to spend your time installing the whole standard version just to do an operation that barely takes a second and then load that file from the new version. It’s nice that Death Stranding on PC offers the same experience as consoles, but the downside of transferring data from PS4 to PS5 is something that didn’t need to be recreated, honestly. Oh, and keep in mind that backups can only be transferred from one user profile to the same. In other words, if you played Death Stranding with a Steam account, but you buy and run this Director’s Cut with another account, you will not be able to transfer the data due to the game’s anti-cheat verification.

My summary of the Death Stranding: Director’s Cut PC review is as follows: a very well optimized port and with as many configuration options as the standard version, with all the extras of the game on PS5. As I mentioned at the beginning and on a personal note, these additions seem to be enough to give Hideo Kojima’s adventure a second chance, and of course it’s the best way to experience this adventure if you haven’t. not played yet. But in the end, whether it is worth reviving or not will depend on each person.

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