Death Stranding: Director’s Cut is coming to PC, the PlayStation 5 “Director’s Cut” that expanded Hideo Kojima’s open-world adventure with new story content, challenges, and gimmicks to try. Will it work well on PC? Is it comfortable to transfer savegames between versions? Keep reading to find out.
Is it possible to make a “Director’s Cut” of a game that, on its own, was already everything its director wanted? It seems so, since it exists and is called Death Stranding: Director’s Cut. The definitive version of the open-world game of Hideo Kojima It’s finally coming to PC after its PlayStation 5 debut last September. A re-release loaded with quality-of-life improvements, new builds, and gadgets that expand playability and even with new story missions that broaden the context of the adventure. Is it worth checking again if you have already passed the standard version? To be honest, the content of this “port” is the same as the console version. For this reason, I’m not going to spend too much time evaluating each of the new features and detailing how they change the overall experience. For this, I invite you to consult the Analysis of Death Stranding: Director’s Cut on PS5 that the companion Carlos Gallego was doing at the time.
But I will say this: as someone who played Death Stranding in 2019 and spent a good 80 hours in the game, I am returning to the Kojima Productions universe with this release I got the bug to complete it one more time, now with all it has to offer. But enough to talk about the past, it’s time to focus on this new version for computers. For the analysis of Death Stranding: Director’s Cut on PC I used a computer with a CPU AMD Ryzen 5 5600Xa graphics processor Nvidia RTX 2060 Super and 32 GB of DDR4 RAM. It’s a surplus configuration for gaming at 1080p, although with a clear bottleneck when playing at 4K, the GPU. Fortunately, Death Stranding Director’s Cut PC boasts such a good optimization like its previous version.