Dune's politics made me feel like I can really bring down a civilization if I do something wrong, and the game doesn't care.

Dune’s politics made me feel like I can really bring down a civilization if I do something wrong, and the game doesn’t care.

Dune: The Spice Wars is the 4X Strategy which seeks to lift Dune out of the anonymity in which video games have placed it. Frank Herbert’s work is sufficiently well known to lovers of science fictionand a void formed with the general public after the premiere of Movie Denis Villeneuve last October. However, it seems that even after influencing works such as star warsI even have the story of conspiracies and political plots of Song of Ice and Firehis time in video games has been unflattering.

Now that we have it with us, we realize how incomplete it is. we knew that Dune: The Spice Wars I was going out cut in a state of Early Access. Only 4 playable factions, a fairly small map and high hopes are not enough to please the most eager fan to play, but the work of the French studio Shiro Games when it comes to laying the groundwork for a huge game that’s commendable and, very, but that Very funny.

As a player close to strategy, I didn’t expect to find something that didn’t follow the particular basic outline what we have seen so far. This worn-out ABC we are used to with territorial, political and commercial management which creates entirely independent nations. Sometimes many of these games have little or nothing to do with the gaming world beyond our belligerence.

Obviously, the internal management and the trade remain without many additions, but it is in the political domain and ideological where we see an improvement that I would like to see put in place by The Creative Assembly for total war in the future. As one of 4 factions belonging to Arrakis – Atreides, Harkonnen, Fremen or the Smugglers, each with their own ideology and form of government – we will have voice and vote in the world council, a kind of UN called Landsraad where the houses can and must give their opinion on the most important details which occur on the planet.


Every 20 days we will be summoned to vote on a resolution predetermined and random that dictates the game itself, that represents another political and Empire-guided association, and that can favor or hinder growth as a faction. According to the decisions that come out of this council, the game dynamics they will change for the next 20 days. So far my level of surprise was not very high, maybe it struck me how changeable our votes can be depending on the influence we have —which we will increase thanks to the different structures to spy on our neighbors—but everything starts to get better after a few rounds.

Dialogs will randomly appear that don’t provide a new mechanic, we won’t be able to do anything with them, but they clearly indicate how the game is strutting about our bad decisions

The work of AI is popularand I have rarely seen Pressure like that far from the hordes of soldiers posted at our gates who throw other games at us. If we do well with the extraction of the spice, for example, – the narcotic used to alter the spectrum of human consciousness and subconsciousness – compared to our neighbors, the game will propose to the next world council a resolution to vote which will make it cost more the spice work. all with a view to spoil our developmenthow not At this moment, a staring fight begins, conspiracies and stabs in the back that made me feel like I was really living something big.

Dune Spice Wars Review 2

The factions at that time will deliberate, many against us, and there our power of influence will save us from feeling the rope around our neck during the following days. This mechanic could be interpreted as a bump in the road, a way for the studio to annoy the player, but quite the contrary. The game hides many details about enemy factions, so this particular “game of thrones” becomes more Deep. Should we turn a blind eye to a resolution that neither benefits us nor our enemy? You can stop spice production until the next resolution, for example, play everything with the same cards as your opponent.

Very few times I felt this tug of war, not at all unbalanced, between a game and me. In fact, if a resolution gets in the way of our growth, the factions will start trade talks that even seem to be strut around us by offering us a material that we need in exchange for another that will cost us twice as much to produce. Dune: The Spice Wars Is Lasted, but difficult is not the same as difficult. He knows how to play with us and wants us to do the same, and if you succeed, we’re not even talking about a tedious process, anytime. fun comes first.

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