GTA went in 2013 from a mature, satirical and controversial saga, to a mass and catchy phenomenon for adults and children —although the latter could be discussed another day—; Rockstar launched what is today a timeless game. If we take a look at the quantities of players who kneaded Grand Theft Auto Vwas kept close to more than 200,000 players monthly since then, with no fear of losing players and with Steam as a small piece of the huge community what’s on the consoles In terms of content, about 50 upgrades solely for its online mode of which a quarter have expanded the story of the game world and its characters.
That said, is it possible division movement facing GTA 6 and its online mode? It’s something I thought these days and it’s that although GTA V maintains its validity, one day it will have to say goodbye, or not? We’re talking speculation, but if we look at Activision or Blizzard, neither of them was afraid of divide communities of Surveillance Yes war zone with their respective sequels —which will be independent, thus delivering the final blow to their first installments—; and both movements still to this day they peel me and they raise an eyebrow. When a community of players is thus established, we cannot offer them a new dish to eat at the table when they have been eating the same menu for a decade and are happy with it.
The live service what promises GTA 6 —Although we remember that Rockstar always has the final say beyond the first details shared by Jason Schreier– will seek to expand the online mode of this Grand Theft Auto even beyond what the current GTA Online has become. This results in a mass movement where the city of Miami will mutate with new places, characters, and events without feeling constrained by a pattern that spirals out of control year after year, which is happening to the current game with its Los Santos. The logical answer and the very smart decision for Americans would be not to put their community at risk and to turn to the MMOs What model.
In fact, the very concept of game as a servicewhich, according to Schreier, will be the template for GTA 6, is based on trace the style updates, expansions and content you have received World of Warcraft with the years. That means, a base game that isn’t even a quarter of what it will be after a few years. A blank canvas with a small drawing that will end up in a wall with boring content, almost literally, but capable of providing the most impatient player with years of content.
Even GTA Online hasn’t been smooth with hacks, bugs, and removed content hampering its development.
But what would GTA Online mean as an MMO? I’m still not sure if the basics of GTA V can handle what I’m about to say, but the idea I’ve been dragging around in my eager head is to use the current game as starting point to expand the project to new heights with its sequel. That is, GTA 5 logically evolves into GTA 6 as a campaign-product-game, but players see GTA Online GTA Online as a independent project and valid even with the release of this sixth opus. It’s the model of an MMO. World of Warcraft has not been updated for almost 2 decades; he didn’t miss it. But if you want, we can take a look at what Epic Games did with it. Fortnite. It did not suit him to divide the community, and what better than to separate disparate experiences into chapters that he even embraced Unreal Engine 5.
Because it is hard to imagine such a thing? Not only because of the large financial investment that two contemporaneous, side-by-side projects entail, but also because of the advertising wisdom of selling GTA 6 as a game where you only get to enjoy some of the next-gen content. To this we must add that GTA 6 will evolve technically and your previous proposal may not be able to follow you. The example of battle royale from Epic is legal, but Fortnite’s update came thanks to it using Unreal Engine 4, but GTA 6 is looking to aim for the stars.
That said, let’s go back to the question I asked myself at the beginning. How long do we want GTA 6 to last? What unique and complete projectthe sixth installment will have the same performance as the current generation of consoles from Sony and Microsoft, with a difficult start, rough and desperate that gradually it will become more accessible to the “beginner” player – after all, Rockstar will be able to do this by limiting the content for one and the other. GTA 6 and its new online mode can take time years to take off Because, realistically, few people find the investment of 60 euros to take advantage of an attractive campaign mode; in fact, the average player generally does not complete story modes even games clearly focused on them.
Even so, Rockstar will be looking for GTA 6 to last at least the current decade of its previous installment. There’s an audience for that, and the American team knows it, even if the community is reluctant to change. See red dead online. The difficulty is not to make a decor as neat as the American Far West attractive; The tricky part is that not all games offer the same possibilities and, boiling down to the essentials, they are just as appetizing as the one you’ve been investing in for years.