This roguelike tries to mix the action with the puzzle, through a series of platforms that float on a river and that can be moved at will. Here is Loot River and here is its analysis.
We’ve been living in a gender hybridization for some time where sometimes it seems like it’s not enough to be just one thing. This seems to be the case Loot River a game that could be defined as both a roguelike with soul-like mechanics and puzzles. Thus, straka.studio’s proposal takes us to a world in which, to avoid the dangerous areas that inhabit it, we must cross a long, randomly generated river. Our raft is made up of a series of moving platforms that we can drive in all four directions using the right joystick while we control the character with the left joystick. Everything to arrive (if we arrive) alive at the end of the road and make us stronger to continue moving forward.
The hybridization and use of the aforementioned genres is good, but one thing is to grasp the background of the mechanics and another is the very spirit of certain games. And in this aspect, I’m starting to get tired of the way it sometimes takes up, almost crudely, direct elements of the Souls saga, something that repeats itself more and more. From the eternal cycle of death and resurrection explained and perpetrated by a strange lady, the encounter with the NPCs who gradually gather in the camp, the decaying dead world… All of this is in Loot River and, as I say, I think it is legitimate to be inspired by the mechanics of a Souls (invasion system, loss of souls, bonfires, for example), but uninspired to want to find again and again the same spirit of his dark world.
For this reason, I became more interested in Loot River, its navigation system through levels. It is, without a doubt, the nuclear and differential element of the video game. Some pieces resemble Tetris and enliven our forays into dungeons with small situational puzzles in which, according to the map, we will have to move the platforms so that they don’t get in each other’s way and that the way is clear for our progress. It not only has that puzzle component, but also strategic. A rig can pile up a lot of enemies and two tactics could be to bring our raft close to the attack and quickly pull it out; or allow an enemy to “attack” us and separate him from the group. In this game, to divide is to win, there is no doubt about it.