Meet Nintendo Switch Sports, the evolution of the game that came to Wii 15 years ago

Meet Nintendo Switch Sports, the evolution of the game that came to Wii 15 years ago

To put into context and quickly return to the origins, Sports Wii generated a major impact on the video game industry from many points of analysis. The first of these was clearly given by its innovative movement system which resulted in the Wii Remote, the popular joystick with an accelerometer, infrared detection and many other technical features that sought to innovate with a highly advanced three-dimensional positioning section for. the weather. On the other hand, in terms of sales, it was an undisputed success, breaking records everywhere and exceeding 80 million copies sold.

These golden times forced the developer to release a sequel to the forgotten Nintendo Wii U, with some new stuff in the online section. Nintendo Switch Sports It is imbued with the classic Sports saga branding. This means that the main objective is to invite the whole family to get off the couch and have an experience that tests different abilities.

The graphics have mutated cautiously. Comparing it to this first installment, this version looks very fresh and modern.. Where these adjustments shine the most is on the stages where all disciplines are played. You can play in well-decorated stadiums, fight with swords in cafes and libraries with splendid windows, or go bowling in the middle of a shopping center where people walk happily.

In addition, character customization has also been changed as the Miis now have new expressions that will fully and gradually transform into the platform’s new avatars.

For this episode, Nintendo has prepared a menu with six sports housed in a HUB called Spocco Square, some already seen in previous installments and others debuting in this generation.


This section had never been seen, since it is one of the additions for the Switch Sports. It’s probably one of the most frantic and has the most variations in live play. This proposal invites you to move with enough freedom on the field, as well as to execute different shots (low, volley, jump, block and smash), all with their respective well-marked gestures.


It carries over much of the game design that we already know from previous editions of this franchise. We only have to worry about the movement of the racket, since the user will not have control over the character’s movement or posture. It is only enabled for playing doubles and the number of games and sets can be changed. Regarding accessibility, there are three types of terrain and three difficulties to choose from in case you want to test the single player mode.


Physics and sentience play an important role in this mini-game that differentiate it from other disciplines. For example, when it comes to tennis, the response of these racquets is much higher. There is only one match type and that is five points.


Latin America’s most popular sport finds its place in this book. The controls aren’t intuitive, but once you get the hang of it, sticking with the doctrine becomes a lot of fun. Two joy-cons are required for matchups, and for obvious reasons, it’s crucial to mention that the camera has a lot of similarities to that of Rocket League. There are several crazy mechanics in each game -which can be 1vs1 or 4vs4-, being the “golden ball” one of the most entertaining because it doubles the score of each goal. For players who purchase the physical version, a cloth strip will be included which is placed on the player’s skillful leg and can only be used in “Duel” mode, in which direct volleys will be played. This last mode is attractive, but it becomes repetitive.


It seems traced from the first version of this franchise. The players will have to position themselves in a kind of guide which is on the ground and adjust the effects and the inclinations. The Joy-Con requires the rear trigger to be held down for launch. Custom games for up to four members can be set up, and shots can be run simultaneously or in turns, even adding obstacles that encourage healthy competition.


An expected return of the one who surprised us in Wii Sports Club (Wii U). Thanks to its control, each user will be able to challenge another player in a family duel of swords. The objective will be to break through the opponent’s defense and parry, among other ways to score points. There’s a new variant that lets you use a weapon that reloads when clean hits are landed and when it hits the top of the bar it returns a super attack. Another addition is the ability to play on a raised platform with a very limited radius that if you fall you lose.

Aunque la propuesta es interesante, es imposible ignor que el juego aún tiene un listado de cosas por mjorar, tales como ampliar la variedad deportes en el catálogo, brindar más opciones para customizar los matches o, incluso, simplificar el proceso de conexión online, among others. However, the reality is that the vast majority of these mentioned items seem to be already mapped by the developer, because prior to publication, golf was expected to arrive post-launch.

The verdict is that if Nintendo’s plan is realized and the community is supported, without a doubt this interpretation of Sports -in the medium term- will become an essential purchase for all those who own the small Nintendo console and use it in groups.

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