The work of Cellar Door Games finally arrives in version 1.0 with a perfectly justified sequel, full of new incentives to return to this roguelite. Discover all the improvements and new features in our Rogue Legacy 2 review.
Almost ten years have passed since the release of the first The Legacy of Thieves and endless roguelikes and roguelites. I’m not going to lie to you, it means that the surprise factor that this genre represented in its heyday has kind of been lost in all that time. When Rogue Legacy came out, its freshness was unusual. Now, this same structure is familiar to us and, in some cases, even too familiar. Therefore, if you want to be a roguelite in 2022, you need other values. Yes Rogue Legacy 2 he has them. He has more than that. I thought Cellar Door Games’ new work would be the traditional second part, which overhauls the graphics to provide the exact same experience. And although everything is reminiscent of the first game, there are so many changes and additions that this second part is fully justified.
For new players, Rogue Legacy 2 is based on the same premise: entering The Kingdom, a decaying place that consists of random dungeons and that when we die we will control our offspring, which in part will absorb some of our characteristics . Almost all the elements of the original are there, inheriting both positive and negative traits for our hero: for example, the ability to earn more money or to be stronger, but also the ability to be dizzy and see the whole map upside down or to have broken bones and take damage in fall case.
Thus, the game has been balanced to give variety and different challenges to each adventure. And I think that was the real feature that the studio wanted to promote: variety. Because Rogue Legacy 2 achieves this, even though we’re starting over from the beginning, there’s enough incentive that it doesn’t give that classic “you have to start a new run” laziness. How does he do? Why not, rather, because there is everything. A system of permanent improvements creating our own castle, in which we unlock new classes of heroes (barbarian, mage, duelist, archer, assassin, leader…) up to fifteen in total. This alone promises that each playthrough will have a mind of its own, and you’ll often find yourself in situations that are easier to counter with one class or another.