Weird West is an action RPG that follows the story of five characters in a Wild West that also feeds on dark fantasy to populate it with all kinds of creatures and black magic. A game full of systemic possibilities, heir to the Arkane formula. We tell you everything in Weird West’s analysis.
It didn’t take me more than a moment to recognize the signature of Raphael Colantonio as soon as I had Weird West. The designer likes universes based on systems that interact not only with the player or with the environment, but also with each other. Thus, Weird West is the Arkane brand without being Arkane: a game where customization of the style of play takes precedence over everything else. Want to make a name for yourself in this strange West? You’ll see results in the form of allies arriving unexpectedly to save the day, for example. Do you want to create the most absolute chaos? You can wipe out an entire population and turn the place into a ghost town that will dwell with supernatural creatures while the perpetrator (you) is endlessly persecuted by justice.
Weird West is a Western game and it is not. The brand engraved with fire Dishonored This is also noticeable in the taste of dark and strange fantasy. There is a certain fascination in beginning to understand the sinister magical rules that make up this world. When you realize that monsters like newts don’t just feed on people, but can also consume their memories. From minute one, you notice how flawed this environment is with the grotesque and spooky. By some strange black magic that starts with the same player literally embodying a cast of characters, each with their stories and motivations, but one common element.
It’s one of the most unique elements of Weird West, making it a choral game. Five different characters that have their special conditions and abilities. For example, a retired bounty hunter, a man transformed into an anthropomorphic pig, or another with the ability to transform into a werewolf. It’s an interesting idea that the game makes the most of its consequences. This might risk breaking the continuity or sense of player progression, but it doesn’t. Because? because we are able to transfer certain skills to another, allowing us to improve our speed, damage, stealth or combat capabilities, for example. Others define each character and are rare, which promotes the replayability of the title.